Fisher Price Great Adventures Castle
Great Adventures by Fisher-Price: Castle thrusts players into the body of McDuff, a valiant man who has been alerted to the castle's overthrow by the King's Jester. McDuff agrees to find King McBeard's Good Knights so they can help free the king.
The Jester gives McDuff the royal seal (an actual, barking seal) so that the knights will help him. Players start the game in the village square. From there, they can choose to head for the tournament, enter McFadden's Hotel, enter the armory or go to the Marketplace. In McFadden's Hotel, players must match stones to the missing ones above the fireplace.
They must click on various objects to find the stones, then put them in the correct places in the pattern. If they do so, the knight Sir Mount will appear.
Fisher Price Castle Little People
Tissot pr100 flyback manual. Sir Mount's specialty is climbing. After specific knights are found, they go into the armory to wait until the player finishes searching. At the Marketplace, players must trade for the knight El-Asto, the morphing knight. This is one of the most challenging phases where it would be good for a parent to guide the child through the exercise of trading. The player must trade something they have for something else, until they can trade for the knight. The merchants at the tents will tell the child if he or she has what they need.
Fisher Price Knights Castle
From the Marketplace, the player can access the Magic Cave where Eli, the high magician, lives. He or she must then zap the same crystals as Eli in order to find the knight McWiz. On the way to the tournament, players pass a stream and click to find where the knight Sir Cyclone is hiding. At the tournament, Sir Shield-in-Hand is chained to the cannon and is being forced to operate it. Players must hit the target twice to make it collapse and only then can they free the captive knight and head back to the square. The last knight is in the armory, posing as the blacksmith.